
In this tutorial I will go over my Retopology and UVing workflow from ZBrush to Maya and back to ZBrush. Retopologizing in Maya is much faster and easier than in ZBrush with the benefit of easily creating UVs.
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ZBrush - https://pixologic.com/
Maya - http://www.autodesk.com/products/maya/
Music - https://www.youtube.com/watch?v=0glzKh7TMGw&ab_channel=ChrisZabriskie
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